Engine: Unity 2022.3.38f1
Platform: Android
Role: Programmer
Team Size: 4
Development time: 2 Months (3 Hours/day, 2024/10~2024/12)
Space Bunny is a single-player, physics-based platformer. The game exists in a zero-gravity space environment, following the Bunny protagonist who is looking to recover their carrots. On a delivery mission, Bunny’s ship encountered a meteor shower that caused major damage to the ship, including the cargo containers, which resulted in the carrots being released into space.
The player’s goal is to help the Bunny explore the space around the ruins of their ship, navigating by latching onto meteors with their space lasso. As Bunny is in a constant state of motion, latching onto a meteor allows the bunny to rotate around the object, gaining the ability to change direction of travel, as well as align with nearby carrots. The game enforces quick decisions and precision to successfully advance through the levels.
Scripting UI and Gameplay: Developed interactive UI elements and gameplay mechanics.
Tool Development: Created tools to aid level designers in building and iterating levels efficiently.
Gameplay Innovation: Suggested and implemented engaging and "juicy" gameplay features to enhance player experience.
Audio Integration: Found and intergrated music, sound effects, and voiceovers to enrich the game.
Team Support: Assisted team members with Unity and Perforce, ensuring smooth collaboration and version control.