Terra Smasher
Terra Smasher
Add, Paint, Carve, Flatten Operations
Frustum culling: only draw visible chunks
3-level clipmaps LOD systems: closer geometry has higher triangle density, reducing triangle count and maintaining visual quality
Caching High LOD voxel data: avoid recomputing voxels from their 8 children, only recomputing dirty ones
Hierarchical chunk keys: use BVH to accelerate intersection tests and enable early rejection
Use Houdini to extract volumetric density data from any model
Use RLE algorithm to reduce the size of the custom binary file
3D starship control and camera
Blend space ship pose animation