Project Hourglass
Engine: Unreal Engine 5.6
Platform: PC
Team Size: 26
Role: AI and Gamplay Programmer
Development time: 2025/07~2025/12)
Engine: Unreal Engine 5.6
Platform: PC
Team Size: 26
Role: AI and Gamplay Programmer
Development time: 2025/07~2025/12)
Master Time Itself - Wield powerful chrono abilities to rewind time, overcome enemy barriers, and turn the tide of battle as Kila, a Keeper of Time fighting to restore the world of Aion to its former glory.
Fast-Paced Combat & Platforming - Dash and jump across floating islands while engaging in intense staff-based combat against savage enemies and formidable bosses, all within time-limited missions that demand both precision and speed.
Explore a Frozen Hour - Journey through a fantastical world trapped in time, from sweltering sun to starry skies, where magical ruins and unique trials await in each mission across scattered stone islands.
• Developed time rewind system supporting transform and skeletal mesh playback for core time-manipulation gameplay
• Designed zone-based AI positioning algorithm evaluating candidate locations for optimal combat positions, and attack coordinator with priority-based request scoring to manage attack pacing, frequency, and cooldown timing
• Built designer toolset (spawn/patrol/teleport points, battle zone configs) to enable per-encounter customization
• Implemented attack telegraph indicators to display enemy attack states and positions, socket-based weapon sweep trace for melee hit detection, and tracking AOE attacks with different phases to communicate damage timing to players