Kila: HourBound
Engine: Unreal Engine 5.6
Platform: PC
Team Size: 26
Role: AI and Gamplay Programmer
Development time: 2025/07~2025/12)
Master Time Itself - Wield powerful chrono abilities to rewind time, overcome enemy barriers, and turn the tide of battle as Kila, a Keeper of Time fighting to restore the world of Aion to its former glory.
Fast-Paced Combat & Platforming - Dash and jump across floating islands while engaging in intense staff-based combat against savage enemies and formidable bosses, all within time-limited missions that demand both precision and speed.
Explore a Frozen Hour - Journey through a fantastical world trapped in time, from sweltering sun to starry skies, where magical ruins and unique trials await in each mission across scattered stone islands.
Developed time rewind system supporting transform and skeletal mesh playback for core time-manipulation gameplay
Designed zone-based AI positioning algorithm evaluating candidate locations for optimal combat positions,
Implemented attack coordinator with priority-based request scoring to manage attack pacing, frequency, and cooldown timing
Built designer toolset (spawn/patrol/teleport points, battle zone configs) to enable per-encounter customization
Developed attack telegraph indicator to display enemy attack states and positions
Created socket-based weapon sweep trace for melee hit detection
Built tracking AOE attacks with different phases to communicate damage timing to players